PowerBall
PowerBall is my first game I created using the Unity Engine. It was a submission for the Southern Student Summer Jam which spanned a week, in collaboration with a fellow student, who did the modeling for the game. This project taught me how to program basic game mechanics and functionality using C#. You can download the game from the link below and you can check out the script code from the GitHub link.
The following scripts were not created by me, but rather were from packages or the other contributor: LevelSelect.cs and LightningBoltScript.cs
Takeaways
During this project, I was in charge of programming the gameplay mechanics and interactions. I had to learn how to use external packages to add the lightning effects and I had to record audio to get the sounds to be as we imagined. This was my first full game that I worked on in Unity and I feel like the game turned out very well. If I were to go back to the project, I would change how the ball moves around so that it feels less floaty and nonresponsive.